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Library

Library

Every book I’ve collected, read, or plan to read. My real library, digitised.

Collections

All books & magazines

100 more things every designer needs to know about people

Susan Weinschenk

Weinschenk's second run at the same idea: research findings from psychology, one per spread, aimed at people designing interfaces. Reference rather than argument.

Own

Observation & research

101 essays that will change the way you think

Brianna Wiest

Short essays on self-knowledge and attention, mostly written for the internet before being collected. Uneven, and the good ones are early.

Own

Thinking tools

101 things I learned in engineering school

Matthew Frederick

Own

Hardware engineering

The 101 Things shelf

101 things I learned in urban design school

Matthew Frederick

Own

Hardware design

The 101 Things shelf

5 very good reasons to punch a dolphin in the mouth

Matthew Inman

Collected comics from The Oatmeal. Mostly about small daily irritations.

Own

Humour & quotes

99 ways to tell a story: Exercises in style

Matt Madden

Madden draws the same one-page comic 99 times, changing only the technique. Layout, viewpoint, genre, style.

Own

Thinking tools

Graphic Novel

A brief history of everything

Ken Wilber

Wilber's attempt to fit physics, biology, psychology and religion into one developmental scheme. Written as an interview with himself.

Own

Mental models & behavioral

A gentleman in moscow

Amor Towles

A count is sentenced to house arrest in a Moscow hotel in 1922 and stays thirty years. The entire book happens inside one building.

Own

Fiction

A man called ove

Fredrik Backman

A widower who has given up on people is interrupted by neighbours who will not leave him alone. Comic on the surface and not underneath.

Own

Fiction

A swim in a pond in the rain

George Saunders

Saunders takes seven Russian short stories and works through each line by line, explaining what the writer is doing and why. Essentially a writing class transcribed.

Own

Fiction

Books about writing

About face: The essentials ofeveryday design

Alan Cooper

Cooper's interaction design textbook. Goal-directed design, personas and the full pattern vocabulary, at textbook length.

Own

Art & design

After Steve: How Apple became a trillion-dollar company and lost its soul

Tripp Mickle

Mickle on Apple after 2011, structured around Cook and Ive pulling in different directions. Ends up being a book about what happens when operations wins.

Own

Big Ones

Work, culture & teams

Apple, up close

Alchemy

Rory Sutherland

Sutherland argues that the things which work in marketing usually make no economic sense, and that this is the point. Makes the strongest available case for testing the idea that sounds stupid.

Own

Thinking tools

Am I overthinking this? a journal

Michelle Rial

The journal version of Rial's chart book. The prompts ask you to chart your own worries instead of reading hers.

Own

Thinking tools

Things you write in

Anything you want

Derek Sivers

Sivers on building and selling CD Baby, in about forty very short chapters. Argues most of business advice is aimed at companies you would not want to run.

Own

Life & productivity

Articulating design decisions

Tom Greever

Greever on defending design work to people who can approve or kill it. Structured around the conversation rather than the artefact.

Own

Work, culture & teams

Autobiography of a yogi

Paramahansa Yogananda

Yogananda's account of his training in India and his move to America in the 1920s. The book that carried Indian spiritual practice into the West.

Own

Life & productivity

Beautiful PR

Own

Reading & writing

Beyond logos

Clare Dowdy

Identity work beyond the mark itself. Case studies at length, heavy on the artwork.

Own

Art & design

BIg ideas, little pictures

Jono Hey

Hand-drawn one-panel explanations from Sketchplanations, one concept per page, from the Doppler effect to the Overton window.

Own

Visual reference

Creativity

Blog Blazers

Stephane Grenier

Own

Reading & writing

Book of ideas: Vol. 1

Radim Malinic

Malinic on creative work: finding ideas, staying motivated, running a practice. Short chapters on heavily designed pages.

Own

Art & design

Braun: Designed to keep

Klaus Klemp

The Braun catalogue photographed properly, product by product. Shows how narrow the rules were and how much came out of them.

Own

Big Ones

The design canon

Building a second brain

Tiago Forte

Forte's system for capturing and organising notes so you can find things later. The method is four steps and the book is mostly about sticking to them.

Own

Life & productivity

Built to last

Jim Collins

Collins and Porras compared eighteen long-lived companies against direct competitors to find what the survivors shared. Some of the conclusions have aged badly, which is worth reading for on its own.

Own

Work, culture & teams

Business model you

Tim Clark

The same canvas from the business model book, applied to a single career instead of a company.

Own

Life & productivity

Can you imagine

Beau Gardner

Own

Creativity

100 things every designer needs to know about people

Susan Weinschenk

A hundred findings from perception, memory and motivation research, each on a single spread with the study cited. Reference rather than argument.

Own

Observation & research

101 things I learned in advertising school

Matthew Frederick

Own

Visual reference

Software design

Hardware design

The 101 Things shelf

101 things I learned in product design school

Sung Jang

Own

Hardware design

The 101 Things shelf

11 rules of life

Own

Life & productivity

50 Big Ideas You Really Need to Know

Ben Dupré

Fifty concepts from science, politics and philosophy, four pages each with a timeline down the margin.

Own

Thinking tools

A big book of small ideas

Own

Hardware design

A brief history of time

Stephen Hawking

Hawking on relativity, black holes and the shape of the universe, written for people with no maths. The chapter on the arrow of time is the one that sticks.

Own

Big Ones

A history of video games in 64 objects

World Video Game Hall of Fame

The World Video Game Hall of Fame tells the industry's history through 64 physical things. Cartridges, cabinets, controllers, packaging.

Own

Gaming

Objects taken apart

Games writing their own history

A manual for writers of research papers, theses, and dissertations

Kate L. Turabian

Turabian's citation and structure manual. Reference only, and the standard one.

Own

Reading & writing

Books about writing

A Twitter Year: 365 Days in 140 Characters

Own

Humour & quotes

Actionable gamification

Yu-kai Chou

Chou's Octalysis framework, breaking motivation into eight drives and applying them to product design. Systematic to the point of being mechanical.

Own

Gaming

Games writing their own history

AI for Robotics: Toward Embodied and General Intelligence

Alishba Imran

Own

Hardware engineering

Alibaba

Duncan Clark

How Jack Ma built Alibaba from a flat in Hangzhou, written by an insider who ran international operations there.

Own

Biographies

China's giants

American Gods

Neil Gaiman

Old gods brought to America by immigrants are losing ground to new ones built from television and money. Road novel underneath the mythology.

Own

Fiction

Architecture competitions yearbook: 2023

Carles Broto

Own

Magazines

Atlas shrugged

Ayn Rand

Rand's case for individualism, delivered through a collapsing industrial America and a very long speech.

Own

Fiction

Automotive alchemy in India

Own

Observation & research

How Indian companies got built

Cars, and how they're drawn

Becoming Steve Jobs

Brent Schlender

Written against the Isaacson biography, arguing Jobs got substantially better at his job between NeXT and the iPod. Sourced from people close to him.

Own

Big Ones

Biographies

Apple, up close

Beyond order

Jordan B. Peterson

Peterson's second set of rules, structured as twelve chapters of argument and anecdote.

Own

Life & productivity

Biomimicry

Janine M. Benyus

Benyus on designing by copying biological solutions. Reads as a survey of examples across materials, energy and manufacturing.

Own

Observation & research

Creativity

Blood, sweat and pixels

Jason Schreier

Ten accounts of games being made, each one going wrong in a different way. Schreier got people to talk about crunch on the record.

Own

Gaming

Games writing their own history

Book of ideas: Vol. 2

Radim Malinic

Second volume in the same format, with more on process and the business side of creative work.

Own

Art & design

Build

Tony Fadell

Fadell on building the iPod, the iPhone and Nest, written as short chapters of advice. Direct to the point of blunt about managing and being managed.

Own

Big Ones

Building a storybrand 2.0

Donald Miller

Miller's argument is that a company should cast the customer as the hero and itself as the guide. A single framework, applied repeatedly.

Own

Work, culture & teams

Art & design

Business adventures

John Brooks

Twelve New Yorker pieces from the 1960s on corporate failures, including the Edsel launch and the rise of Xerox. Reporting rather than case studies.

Own

Business & finance

Business writing for busy people

Own

Reading & writing

Books about writing

Careless people: A story of where I used to work

Sarah Wynn-Williams

Seven years inside Facebook's policy team, written by someone who was in the rooms. Meta went to arbitration to stop her promoting it.

Own

Work, culture & teams

Silicon Valley from the inside

1000+ little habits

Marc Chernoff

Short prompts on habit and routine, one or two lines each. Built for dipping into.

Own

Thinking tools

101 things I learned in business school : second edition

Michael W. Preis

Own

Work, culture & teams

The 101 Things shelf

101 things I learned in psychology school

Tim Bono

Own

Thinking tools

Life & productivity

The 101 Things shelf

40 days of dating

Jessica Walsh

Two friends in New York date each other for forty days and publish their journals side by side. The gap between his entry and hers on the same evening is the whole thing.

Own

Creativity

507 mechanical movements

Henry T. Brown

507 line drawings of linkages, gears, ratchets and escapements, two sentences each, published 1868. A lookup book for when a mechanism has to do something and you cannot picture the arrangement.

Own

Hardware engineering

Objects taken apart

A book of things

Own

Hardware design

A game of thrones

George R. R. Martin

First of the series. Political manoeuvring across several families, told in rotating viewpoint chapters.

Own

Graphic Novel

Fiction

A little history of the world

E. H. Gombrich

Gombrich wrote this for children in 1935, in six weeks, covering everything from the stone age to the first world war. Still the clearest short history there is.

Own

Food, travel & culture

A Project Guide to UX Design: For User Experience Designers in the Field or in the Making

Carolyn Chandler

Runs through a UX project in order, from kickoff to handoff, with the documents each stage produces. Written for people who have to run the project, not just design it.

Own

Software design

A whack on the side of the head

Roger von Oech

Exercises built around ten mental locks, like looking for the right answer, being practical, avoiding ambiguity. Works as a workbook with a pen, not as a read.

Own

Creativity

Thinking tools

Addiction by design

Natasha Dow Schüll

Fifteen years of fieldwork on slot machine design and the state players call the zone, built on the machines' own engineering documents. Every dark-pattern argument in software is here first.

Own

Observation & research

Akira: Vol. 1

Katsuhiro Ōtomo

Otomo's Neo-Tokyo, drawn at a density most comics never attempt. Worth owning in print because the paper size does half the work.

Own

Graphic Novel

Am I overthinking this?

Michelle Rial

Everyday worries turned into charts and diagrams, many built from real objects photographed on a table. Reads in one sitting.

Own

Humour & quotes

Life & productivity

Animal farm

George Orwell

Farm animals overthrow the farmer and rebuild the same hierarchy. Short enough to read in a sitting.

Own

Fiction

Art Cure: How the arts can save your life

Own

Art & design

Attention factory

Matthew Brennan

How ByteDance built TikTok, written by someone who worked in Chinese tech. Focuses on the recommendation engine as the actual product.

Own

Thinking tools

China's giants

Batmobile: The complete history

Mark Cotta Vaz

Every version of the car from 1939 onward, with the design decisions and the people behind them.

Own

Art & design

Cars, and how they're drawn

Beyond engineering

Robert Pool

Pool on how technology gets shaped by things outside engineering: regulation, public fear, money and history. The nuclear power chapters carry most of the argument.

Own

Hardware engineering

How things get made

Beyond Tools: A Practical Guide For Designers To Become Irreplaceable

Amit Das

Own

Hardware design

Art & design

Bird by bird

Anne Lamott

Lamott on writing, built around one instruction: let the first draft be bad on purpose. Short chapters, mostly anecdote.

Own

Reading & writing

Books about writing

Book of branding

Radim Malinic

A working designer's guide to building a brand identity, from brief to delivery, using his own studio's projects.

Own

Art & design

Books vs cigarettes

George Orwell

Orwell essays, including the title one where he works out what he actually spends on books against tobacco. Short and mostly about money and class.

Own

Reading & writing

Books about books

Build, Don't Talk

Raj Shamani

Raj Shamani on career and money for a young Indian audience. Short chapters, heavy on anecdote.

Own

Work, culture & teams

Building Products for the Enterprise

Blair Reeves

Product management where the buyer and the user are different people. Covers the parts consumer product advice skips entirely.

Own

Software design

Business model generation

Alexander Osterwalder

The business model canvas and the nine blocks it splits a company into. Designed as a workbook, and it works better used that way than read.

Own

Business & finance

Cad monkeys, dinosaur babies and T-shaped people

Warren Berger

Berger interviewed several hundred designers about how they actually work. The useful parts are where they contradict each other.

Own

Hardware design

100 more things every designer needs to know about people

Susan Weinschenk

Weinschenk's second run at the same idea: research findings from psychology, one per spread, aimed at people designing interfaces. Reference rather than argument.

Own

Observation & research

1000+ little habits

Marc Chernoff

Short prompts on habit and routine, one or two lines each. Built for dipping into.

Own

Thinking tools

101 things I learned in advertising school

Matthew Frederick

Own

Visual reference

Software design

Hardware design

The 101 Things shelf

101 things I learned in engineering school

Matthew Frederick

Own

Hardware engineering

The 101 Things shelf

101 things I learned in psychology school

Tim Bono

Own

Thinking tools

Life & productivity

The 101 Things shelf

11 rules of life

Own

Life & productivity

5 very good reasons to punch a dolphin in the mouth

Matthew Inman

Collected comics from The Oatmeal. Mostly about small daily irritations.

Own

Humour & quotes

507 mechanical movements

Henry T. Brown

507 line drawings of linkages, gears, ratchets and escapements, two sentences each, published 1868. A lookup book for when a mechanism has to do something and you cannot picture the arrangement.

Own

Hardware engineering

Objects taken apart

A big book of small ideas

Own

Hardware design

A brief history of everything

Ken Wilber

Wilber's attempt to fit physics, biology, psychology and religion into one developmental scheme. Written as an interview with himself.

Own

Mental models & behavioral

A game of thrones

George R. R. Martin

First of the series. Political manoeuvring across several families, told in rotating viewpoint chapters.

Own

Graphic Novel

Fiction

A history of video games in 64 objects

World Video Game Hall of Fame

The World Video Game Hall of Fame tells the industry's history through 64 physical things. Cartridges, cabinets, controllers, packaging.

Own

Gaming

Objects taken apart

Games writing their own history

A man called ove

Fredrik Backman

A widower who has given up on people is interrupted by neighbours who will not leave him alone. Comic on the surface and not underneath.

Own

Fiction

A Project Guide to UX Design: For User Experience Designers in the Field or in the Making

Carolyn Chandler

Runs through a UX project in order, from kickoff to handoff, with the documents each stage produces. Written for people who have to run the project, not just design it.

Own

Software design

A Twitter Year: 365 Days in 140 Characters

Own

Humour & quotes

About face: The essentials ofeveryday design

Alan Cooper

Cooper's interaction design textbook. Goal-directed design, personas and the full pattern vocabulary, at textbook length.

Own

Art & design

Addiction by design

Natasha Dow Schüll

Fifteen years of fieldwork on slot machine design and the state players call the zone, built on the machines' own engineering documents. Every dark-pattern argument in software is here first.

Own

Observation & research

AI for Robotics: Toward Embodied and General Intelligence

Alishba Imran

Own

Hardware engineering

Alchemy

Rory Sutherland

Sutherland argues that the things which work in marketing usually make no economic sense, and that this is the point. Makes the strongest available case for testing the idea that sounds stupid.

Own

Thinking tools

Am I overthinking this?

Michelle Rial

Everyday worries turned into charts and diagrams, many built from real objects photographed on a table. Reads in one sitting.

Own

Humour & quotes

Life & productivity

American Gods

Neil Gaiman

Old gods brought to America by immigrants are losing ground to new ones built from television and money. Road novel underneath the mythology.

Own

Fiction

Anything you want

Derek Sivers

Sivers on building and selling CD Baby, in about forty very short chapters. Argues most of business advice is aimed at companies you would not want to run.

Own

Life & productivity

Art Cure: How the arts can save your life

Own

Art & design

Atlas shrugged

Ayn Rand

Rand's case for individualism, delivered through a collapsing industrial America and a very long speech.

Own

Fiction

Autobiography of a yogi

Paramahansa Yogananda

Yogananda's account of his training in India and his move to America in the 1920s. The book that carried Indian spiritual practice into the West.

Own

Life & productivity

Batmobile: The complete history

Mark Cotta Vaz

Every version of the car from 1939 onward, with the design decisions and the people behind them.

Own

Art & design

Cars, and how they're drawn

Becoming Steve Jobs

Brent Schlender

Written against the Isaacson biography, arguing Jobs got substantially better at his job between NeXT and the iPod. Sourced from people close to him.

Own

Big Ones

Biographies

Apple, up close

Beyond logos

Clare Dowdy

Identity work beyond the mark itself. Case studies at length, heavy on the artwork.

Own

Art & design

Beyond Tools: A Practical Guide For Designers To Become Irreplaceable

Amit Das

Own

Hardware design

Art & design

Biomimicry

Janine M. Benyus

Benyus on designing by copying biological solutions. Reads as a survey of examples across materials, energy and manufacturing.

Own

Observation & research

Creativity

Blog Blazers

Stephane Grenier

Own

Reading & writing

Book of branding

Radim Malinic

A working designer's guide to building a brand identity, from brief to delivery, using his own studio's projects.

Own

Art & design

Book of ideas: Vol. 2

Radim Malinic

Second volume in the same format, with more on process and the business side of creative work.

Own

Art & design

Braun: Designed to keep

Klaus Klemp

The Braun catalogue photographed properly, product by product. Shows how narrow the rules were and how much came out of them.

Own

Big Ones

The design canon

Build, Don't Talk

Raj Shamani

Raj Shamani on career and money for a young Indian audience. Short chapters, heavy on anecdote.

Own

Work, culture & teams

Building a storybrand 2.0

Donald Miller

Miller's argument is that a company should cast the customer as the hero and itself as the guide. A single framework, applied repeatedly.

Own

Work, culture & teams

Art & design

Built to last

Jim Collins

Collins and Porras compared eighteen long-lived companies against direct competitors to find what the survivors shared. Some of the conclusions have aged badly, which is worth reading for on its own.

Own

Work, culture & teams

Business model generation

Alexander Osterwalder

The business model canvas and the nine blocks it splits a company into. Designed as a workbook, and it works better used that way than read.

Own

Business & finance

Business writing for busy people

Own

Reading & writing

Books about writing

Can you imagine

Beau Gardner

Own

Creativity

100 things every designer needs to know about people

Susan Weinschenk

A hundred findings from perception, memory and motivation research, each on a single spread with the study cited. Reference rather than argument.

Own

Observation & research

101 essays that will change the way you think

Brianna Wiest

Short essays on self-knowledge and attention, mostly written for the internet before being collected. Uneven, and the good ones are early.

Own

Thinking tools

101 things I learned in business school : second edition

Michael W. Preis

Own

Work, culture & teams

The 101 Things shelf

101 things I learned in product design school

Sung Jang

Own

Hardware design

The 101 Things shelf

101 things I learned in urban design school

Matthew Frederick

Own

Hardware design

The 101 Things shelf

40 days of dating

Jessica Walsh

Two friends in New York date each other for forty days and publish their journals side by side. The gap between his entry and hers on the same evening is the whole thing.

Own

Creativity

50 Big Ideas You Really Need to Know

Ben Dupré

Fifty concepts from science, politics and philosophy, four pages each with a timeline down the margin.

Own

Thinking tools

99 ways to tell a story: Exercises in style

Matt Madden

Madden draws the same one-page comic 99 times, changing only the technique. Layout, viewpoint, genre, style.

Own

Thinking tools

Graphic Novel

A book of things

Own

Hardware design

A brief history of time

Stephen Hawking

Hawking on relativity, black holes and the shape of the universe, written for people with no maths. The chapter on the arrow of time is the one that sticks.

Own

Big Ones

A gentleman in moscow

Amor Towles

A count is sentenced to house arrest in a Moscow hotel in 1922 and stays thirty years. The entire book happens inside one building.

Own

Fiction

A little history of the world

E. H. Gombrich

Gombrich wrote this for children in 1935, in six weeks, covering everything from the stone age to the first world war. Still the clearest short history there is.

Own

Food, travel & culture

A manual for writers of research papers, theses, and dissertations

Kate L. Turabian

Turabian's citation and structure manual. Reference only, and the standard one.

Own

Reading & writing

Books about writing

A swim in a pond in the rain

George Saunders

Saunders takes seven Russian short stories and works through each line by line, explaining what the writer is doing and why. Essentially a writing class transcribed.

Own

Fiction

Books about writing

A whack on the side of the head

Roger von Oech

Exercises built around ten mental locks, like looking for the right answer, being practical, avoiding ambiguity. Works as a workbook with a pen, not as a read.

Own

Creativity

Thinking tools

Actionable gamification

Yu-kai Chou

Chou's Octalysis framework, breaking motivation into eight drives and applying them to product design. Systematic to the point of being mechanical.

Own

Gaming

Games writing their own history

After Steve: How Apple became a trillion-dollar company and lost its soul

Tripp Mickle

Mickle on Apple after 2011, structured around Cook and Ive pulling in different directions. Ends up being a book about what happens when operations wins.

Own

Big Ones

Work, culture & teams

Apple, up close

Akira: Vol. 1

Katsuhiro Ōtomo

Otomo's Neo-Tokyo, drawn at a density most comics never attempt. Worth owning in print because the paper size does half the work.

Own

Graphic Novel

Alibaba

Duncan Clark

How Jack Ma built Alibaba from a flat in Hangzhou, written by an insider who ran international operations there.

Own

Biographies

China's giants

Am I overthinking this? a journal

Michelle Rial

The journal version of Rial's chart book. The prompts ask you to chart your own worries instead of reading hers.

Own

Thinking tools

Things you write in

Animal farm

George Orwell

Farm animals overthrow the farmer and rebuild the same hierarchy. Short enough to read in a sitting.

Own

Fiction

Architecture competitions yearbook: 2023

Carles Broto

Own

Magazines

Articulating design decisions

Tom Greever

Greever on defending design work to people who can approve or kill it. Structured around the conversation rather than the artefact.

Own

Work, culture & teams

Attention factory

Matthew Brennan

How ByteDance built TikTok, written by someone who worked in Chinese tech. Focuses on the recommendation engine as the actual product.

Own

Thinking tools

China's giants

Automotive alchemy in India

Own

Observation & research

How Indian companies got built

Cars, and how they're drawn

Beautiful PR

Own

Reading & writing

Beyond engineering

Robert Pool

Pool on how technology gets shaped by things outside engineering: regulation, public fear, money and history. The nuclear power chapters carry most of the argument.

Own

Hardware engineering

How things get made

Beyond order

Jordan B. Peterson

Peterson's second set of rules, structured as twelve chapters of argument and anecdote.

Own

Life & productivity

BIg ideas, little pictures

Jono Hey

Hand-drawn one-panel explanations from Sketchplanations, one concept per page, from the Doppler effect to the Overton window.

Own

Visual reference

Creativity

Bird by bird

Anne Lamott

Lamott on writing, built around one instruction: let the first draft be bad on purpose. Short chapters, mostly anecdote.

Own

Reading & writing

Books about writing

Blood, sweat and pixels

Jason Schreier

Ten accounts of games being made, each one going wrong in a different way. Schreier got people to talk about crunch on the record.

Own

Gaming

Games writing their own history

Book of ideas: Vol. 1

Radim Malinic

Malinic on creative work: finding ideas, staying motivated, running a practice. Short chapters on heavily designed pages.

Own

Art & design

Books vs cigarettes

George Orwell

Orwell essays, including the title one where he works out what he actually spends on books against tobacco. Short and mostly about money and class.

Own

Reading & writing

Books about books

Build

Tony Fadell

Fadell on building the iPod, the iPhone and Nest, written as short chapters of advice. Direct to the point of blunt about managing and being managed.

Own

Big Ones

Building a second brain

Tiago Forte

Forte's system for capturing and organising notes so you can find things later. The method is four steps and the book is mostly about sticking to them.

Own

Life & productivity

Building Products for the Enterprise

Blair Reeves

Product management where the buyer and the user are different people. Covers the parts consumer product advice skips entirely.

Own

Software design

Business adventures

John Brooks

Twelve New Yorker pieces from the 1960s on corporate failures, including the Edsel launch and the rise of Xerox. Reporting rather than case studies.

Own

Business & finance

Business model you

Tim Clark

The same canvas from the business model book, applied to a single career instead of a company.

Own

Life & productivity

Cad monkeys, dinosaur babies and T-shaped people

Warren Berger

Berger interviewed several hundred designers about how they actually work. The useful parts are where they contradict each other.

Own

Hardware design

Careless people: A story of where I used to work

Sarah Wynn-Williams

Seven years inside Facebook's policy team, written by someone who was in the rooms. Meta went to arbitration to stop her promoting it.

Own

Work, culture & teams

Silicon Valley from the inside

100 more things every designer needs to know about people

Susan Weinschenk

Weinschenk's second run at the same idea: research findings from psychology, one per spread, aimed at people designing interfaces. Reference rather than argument.

Own

Observation & research

100 things every designer needs to know about people

Susan Weinschenk

A hundred findings from perception, memory and motivation research, each on a single spread with the study cited. Reference rather than argument.

Own

Observation & research

1000+ little habits

Marc Chernoff

Short prompts on habit and routine, one or two lines each. Built for dipping into.

Own

Thinking tools

101 essays that will change the way you think

Brianna Wiest

Short essays on self-knowledge and attention, mostly written for the internet before being collected. Uneven, and the good ones are early.

Own

Thinking tools

101 things I learned in advertising school

Matthew Frederick

Own

Visual reference

Software design

Hardware design

The 101 Things shelf

101 things I learned in business school : second edition

Michael W. Preis

Own

Work, culture & teams

The 101 Things shelf

101 things I learned in engineering school

Matthew Frederick

Own

Hardware engineering

The 101 Things shelf

101 things I learned in product design school

Sung Jang

Own

Hardware design

The 101 Things shelf

101 things I learned in psychology school

Tim Bono

Own

Thinking tools

Life & productivity

The 101 Things shelf

101 things I learned in urban design school

Matthew Frederick

Own

Hardware design

The 101 Things shelf

11 rules of life

Own

Life & productivity

40 days of dating

Jessica Walsh

Two friends in New York date each other for forty days and publish their journals side by side. The gap between his entry and hers on the same evening is the whole thing.

Own

Creativity

5 very good reasons to punch a dolphin in the mouth

Matthew Inman

Collected comics from The Oatmeal. Mostly about small daily irritations.

Own

Humour & quotes

50 Big Ideas You Really Need to Know

Ben Dupré

Fifty concepts from science, politics and philosophy, four pages each with a timeline down the margin.

Own

Thinking tools

507 mechanical movements

Henry T. Brown

507 line drawings of linkages, gears, ratchets and escapements, two sentences each, published 1868. A lookup book for when a mechanism has to do something and you cannot picture the arrangement.

Own

Hardware engineering

Objects taken apart

99 ways to tell a story: Exercises in style

Matt Madden

Madden draws the same one-page comic 99 times, changing only the technique. Layout, viewpoint, genre, style.

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Thinking tools

Graphic Novel

A big book of small ideas

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Hardware design

A book of things

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Hardware design

A brief history of everything

Ken Wilber

Wilber's attempt to fit physics, biology, psychology and religion into one developmental scheme. Written as an interview with himself.

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Mental models & behavioral

A brief history of time

Stephen Hawking

Hawking on relativity, black holes and the shape of the universe, written for people with no maths. The chapter on the arrow of time is the one that sticks.

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Big Ones

A game of thrones

George R. R. Martin

First of the series. Political manoeuvring across several families, told in rotating viewpoint chapters.

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Graphic Novel

Fiction

A gentleman in moscow

Amor Towles

A count is sentenced to house arrest in a Moscow hotel in 1922 and stays thirty years. The entire book happens inside one building.

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Fiction

A history of video games in 64 objects

World Video Game Hall of Fame

The World Video Game Hall of Fame tells the industry's history through 64 physical things. Cartridges, cabinets, controllers, packaging.

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Gaming

Objects taken apart

Games writing their own history

A little history of the world

E. H. Gombrich

Gombrich wrote this for children in 1935, in six weeks, covering everything from the stone age to the first world war. Still the clearest short history there is.

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Food, travel & culture

A man called ove

Fredrik Backman

A widower who has given up on people is interrupted by neighbours who will not leave him alone. Comic on the surface and not underneath.

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Fiction

A manual for writers of research papers, theses, and dissertations

Kate L. Turabian

Turabian's citation and structure manual. Reference only, and the standard one.

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Reading & writing

Books about writing

A Project Guide to UX Design: For User Experience Designers in the Field or in the Making

Carolyn Chandler

Runs through a UX project in order, from kickoff to handoff, with the documents each stage produces. Written for people who have to run the project, not just design it.

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Software design

A swim in a pond in the rain

George Saunders

Saunders takes seven Russian short stories and works through each line by line, explaining what the writer is doing and why. Essentially a writing class transcribed.

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Fiction

Books about writing

A Twitter Year: 365 Days in 140 Characters

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Humour & quotes

A whack on the side of the head

Roger von Oech

Exercises built around ten mental locks, like looking for the right answer, being practical, avoiding ambiguity. Works as a workbook with a pen, not as a read.

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Creativity

Thinking tools

About face: The essentials ofeveryday design

Alan Cooper

Cooper's interaction design textbook. Goal-directed design, personas and the full pattern vocabulary, at textbook length.

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Art & design

Actionable gamification

Yu-kai Chou

Chou's Octalysis framework, breaking motivation into eight drives and applying them to product design. Systematic to the point of being mechanical.

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Gaming

Games writing their own history

Addiction by design

Natasha Dow Schüll

Fifteen years of fieldwork on slot machine design and the state players call the zone, built on the machines' own engineering documents. Every dark-pattern argument in software is here first.

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Observation & research

After Steve: How Apple became a trillion-dollar company and lost its soul

Tripp Mickle

Mickle on Apple after 2011, structured around Cook and Ive pulling in different directions. Ends up being a book about what happens when operations wins.

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Big Ones

Work, culture & teams

Apple, up close

AI for Robotics: Toward Embodied and General Intelligence

Alishba Imran

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Hardware engineering

Akira: Vol. 1

Katsuhiro Ōtomo

Otomo's Neo-Tokyo, drawn at a density most comics never attempt. Worth owning in print because the paper size does half the work.

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Graphic Novel

Alchemy

Rory Sutherland

Sutherland argues that the things which work in marketing usually make no economic sense, and that this is the point. Makes the strongest available case for testing the idea that sounds stupid.

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Thinking tools

Alibaba

Duncan Clark

How Jack Ma built Alibaba from a flat in Hangzhou, written by an insider who ran international operations there.

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Biographies

China's giants

Am I overthinking this?

Michelle Rial

Everyday worries turned into charts and diagrams, many built from real objects photographed on a table. Reads in one sitting.

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Humour & quotes

Life & productivity

Am I overthinking this? a journal

Michelle Rial

The journal version of Rial's chart book. The prompts ask you to chart your own worries instead of reading hers.

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Thinking tools

Things you write in

American Gods

Neil Gaiman

Old gods brought to America by immigrants are losing ground to new ones built from television and money. Road novel underneath the mythology.

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Fiction

Animal farm

George Orwell

Farm animals overthrow the farmer and rebuild the same hierarchy. Short enough to read in a sitting.

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Fiction

Anything you want

Derek Sivers

Sivers on building and selling CD Baby, in about forty very short chapters. Argues most of business advice is aimed at companies you would not want to run.

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Life & productivity

Architecture competitions yearbook: 2023

Carles Broto

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Magazines

Art Cure: How the arts can save your life

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Art & design

Articulating design decisions

Tom Greever

Greever on defending design work to people who can approve or kill it. Structured around the conversation rather than the artefact.

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Work, culture & teams

Atlas shrugged

Ayn Rand

Rand's case for individualism, delivered through a collapsing industrial America and a very long speech.

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Fiction

Attention factory

Matthew Brennan

How ByteDance built TikTok, written by someone who worked in Chinese tech. Focuses on the recommendation engine as the actual product.

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Thinking tools

China's giants

Autobiography of a yogi

Paramahansa Yogananda

Yogananda's account of his training in India and his move to America in the 1920s. The book that carried Indian spiritual practice into the West.

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Life & productivity

Automotive alchemy in India

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Observation & research

How Indian companies got built

Cars, and how they're drawn

Batmobile: The complete history

Mark Cotta Vaz

Every version of the car from 1939 onward, with the design decisions and the people behind them.

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Art & design

Cars, and how they're drawn

Beautiful PR

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Reading & writing

Becoming Steve Jobs

Brent Schlender

Written against the Isaacson biography, arguing Jobs got substantially better at his job between NeXT and the iPod. Sourced from people close to him.

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Big Ones

Biographies

Apple, up close

Beyond engineering

Robert Pool

Pool on how technology gets shaped by things outside engineering: regulation, public fear, money and history. The nuclear power chapters carry most of the argument.

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Hardware engineering

How things get made

Beyond logos

Clare Dowdy

Identity work beyond the mark itself. Case studies at length, heavy on the artwork.

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Art & design

Beyond order

Jordan B. Peterson

Peterson's second set of rules, structured as twelve chapters of argument and anecdote.

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Life & productivity

Beyond Tools: A Practical Guide For Designers To Become Irreplaceable

Amit Das

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Hardware design

Art & design

BIg ideas, little pictures

Jono Hey

Hand-drawn one-panel explanations from Sketchplanations, one concept per page, from the Doppler effect to the Overton window.

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Visual reference

Creativity

Biomimicry

Janine M. Benyus

Benyus on designing by copying biological solutions. Reads as a survey of examples across materials, energy and manufacturing.

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Observation & research

Creativity

Bird by bird

Anne Lamott

Lamott on writing, built around one instruction: let the first draft be bad on purpose. Short chapters, mostly anecdote.

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Reading & writing

Books about writing

Blog Blazers

Stephane Grenier

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Reading & writing

Blood, sweat and pixels

Jason Schreier

Ten accounts of games being made, each one going wrong in a different way. Schreier got people to talk about crunch on the record.

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Gaming

Games writing their own history

Book of branding

Radim Malinic

A working designer's guide to building a brand identity, from brief to delivery, using his own studio's projects.

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Art & design

Book of ideas: Vol. 1

Radim Malinic

Malinic on creative work: finding ideas, staying motivated, running a practice. Short chapters on heavily designed pages.

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Art & design

Book of ideas: Vol. 2

Radim Malinic

Second volume in the same format, with more on process and the business side of creative work.

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Art & design

Books vs cigarettes

George Orwell

Orwell essays, including the title one where he works out what he actually spends on books against tobacco. Short and mostly about money and class.

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Reading & writing

Books about books

Braun: Designed to keep

Klaus Klemp

The Braun catalogue photographed properly, product by product. Shows how narrow the rules were and how much came out of them.

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Big Ones

The design canon

Build

Tony Fadell

Fadell on building the iPod, the iPhone and Nest, written as short chapters of advice. Direct to the point of blunt about managing and being managed.

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Big Ones

Build, Don't Talk

Raj Shamani

Raj Shamani on career and money for a young Indian audience. Short chapters, heavy on anecdote.

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Work, culture & teams

Building a second brain

Tiago Forte

Forte's system for capturing and organising notes so you can find things later. The method is four steps and the book is mostly about sticking to them.

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Life & productivity

Building a storybrand 2.0

Donald Miller

Miller's argument is that a company should cast the customer as the hero and itself as the guide. A single framework, applied repeatedly.

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Work, culture & teams

Art & design

Building Products for the Enterprise

Blair Reeves

Product management where the buyer and the user are different people. Covers the parts consumer product advice skips entirely.

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Software design

Built to last

Jim Collins

Collins and Porras compared eighteen long-lived companies against direct competitors to find what the survivors shared. Some of the conclusions have aged badly, which is worth reading for on its own.

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Work, culture & teams

Business adventures

John Brooks

Twelve New Yorker pieces from the 1960s on corporate failures, including the Edsel launch and the rise of Xerox. Reporting rather than case studies.

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Business & finance

Business model generation

Alexander Osterwalder

The business model canvas and the nine blocks it splits a company into. Designed as a workbook, and it works better used that way than read.

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Business & finance

Business model you

Tim Clark

The same canvas from the business model book, applied to a single career instead of a company.

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Life & productivity

Business writing for busy people

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Reading & writing

Books about writing

Cad monkeys, dinosaur babies and T-shaped people

Warren Berger

Berger interviewed several hundred designers about how they actually work. The useful parts are where they contradict each other.

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Hardware design

Can you imagine

Beau Gardner

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Creativity

Careless people: A story of where I used to work

Sarah Wynn-Williams

Seven years inside Facebook's policy team, written by someone who was in the rooms. Meta went to arbitration to stop her promoting it.

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Work, culture & teams

Silicon Valley from the inside

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