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Library
Library
Every book I’ve collected, read, or plan to read. My real library, digitised.
Collections





















All books & magazines

100 more things every designer needs to know about people
Susan Weinschenk
Weinschenk's second run at the same idea: research findings from psychology, one per spread, aimed at people designing interfaces. Reference rather than argument.
Own
Observation & research

101 essays that will change the way you think
Brianna Wiest
Short essays on self-knowledge and attention, mostly written for the internet before being collected. Uneven, and the good ones are early.
Own
Thinking tools

101 things I learned in engineering school
Matthew Frederick
Own
Hardware engineering
The 101 Things shelf

101 things I learned in urban design school
Matthew Frederick
Own
Hardware design
The 101 Things shelf

5 very good reasons to punch a dolphin in the mouth
Matthew Inman
Collected comics from The Oatmeal. Mostly about small daily irritations.
Own
Humour & quotes

99 ways to tell a story: Exercises in style
Matt Madden
Madden draws the same one-page comic 99 times, changing only the technique. Layout, viewpoint, genre, style.
Own
Thinking tools
Graphic Novel

A brief history of everything
Ken Wilber
Wilber's attempt to fit physics, biology, psychology and religion into one developmental scheme. Written as an interview with himself.
Own
Mental models & behavioral

A gentleman in moscow
Amor Towles
A count is sentenced to house arrest in a Moscow hotel in 1922 and stays thirty years. The entire book happens inside one building.
Own
Fiction

A man called ove
Fredrik Backman
A widower who has given up on people is interrupted by neighbours who will not leave him alone. Comic on the surface and not underneath.
Own
Fiction

A swim in a pond in the rain
George Saunders
Saunders takes seven Russian short stories and works through each line by line, explaining what the writer is doing and why. Essentially a writing class transcribed.
Own
Fiction
Books about writing

About face: The essentials ofeveryday design
Alan Cooper
Cooper's interaction design textbook. Goal-directed design, personas and the full pattern vocabulary, at textbook length.
Own
Art & design

After Steve: How Apple became a trillion-dollar company and lost its soul
Tripp Mickle
Mickle on Apple after 2011, structured around Cook and Ive pulling in different directions. Ends up being a book about what happens when operations wins.
Own
Big Ones
Work, culture & teams
Apple, up close

Alchemy
Rory Sutherland
Sutherland argues that the things which work in marketing usually make no economic sense, and that this is the point. Makes the strongest available case for testing the idea that sounds stupid.
Own
Thinking tools

Am I overthinking this? a journal
Michelle Rial
The journal version of Rial's chart book. The prompts ask you to chart your own worries instead of reading hers.
Own
Thinking tools
Things you write in

Anything you want
Derek Sivers
Sivers on building and selling CD Baby, in about forty very short chapters. Argues most of business advice is aimed at companies you would not want to run.
Own
Life & productivity

Articulating design decisions
Tom Greever
Greever on defending design work to people who can approve or kill it. Structured around the conversation rather than the artefact.
Own
Work, culture & teams

Autobiography of a yogi
Paramahansa Yogananda
Yogananda's account of his training in India and his move to America in the 1920s. The book that carried Indian spiritual practice into the West.
Own
Life & productivity

Beautiful PR
Own
Reading & writing

Beyond logos
Clare Dowdy
Identity work beyond the mark itself. Case studies at length, heavy on the artwork.
Own
Art & design

BIg ideas, little pictures
Jono Hey
Hand-drawn one-panel explanations from Sketchplanations, one concept per page, from the Doppler effect to the Overton window.
Own
Visual reference
Creativity

Blog Blazers
Stephane Grenier
Own
Reading & writing

Book of ideas: Vol. 1
Radim Malinic
Malinic on creative work: finding ideas, staying motivated, running a practice. Short chapters on heavily designed pages.
Own
Art & design

Braun: Designed to keep
Klaus Klemp
The Braun catalogue photographed properly, product by product. Shows how narrow the rules were and how much came out of them.
Own
Big Ones
The design canon

Building a second brain
Tiago Forte
Forte's system for capturing and organising notes so you can find things later. The method is four steps and the book is mostly about sticking to them.
Own
Life & productivity

Built to last
Jim Collins
Collins and Porras compared eighteen long-lived companies against direct competitors to find what the survivors shared. Some of the conclusions have aged badly, which is worth reading for on its own.
Own
Work, culture & teams

Business model you
Tim Clark
The same canvas from the business model book, applied to a single career instead of a company.
Own
Life & productivity

Can you imagine
Beau Gardner
Own
Creativity

100 things every designer needs to know about people
Susan Weinschenk
A hundred findings from perception, memory and motivation research, each on a single spread with the study cited. Reference rather than argument.
Own
Observation & research

101 things I learned in advertising school
Matthew Frederick
Own
Visual reference
Software design
Hardware design
The 101 Things shelf

101 things I learned in product design school
Sung Jang
Own
Hardware design
The 101 Things shelf

11 rules of life
Own
Life & productivity

50 Big Ideas You Really Need to Know
Ben Dupré
Fifty concepts from science, politics and philosophy, four pages each with a timeline down the margin.
Own
Thinking tools

A big book of small ideas
Own
Hardware design

A brief history of time
Stephen Hawking
Hawking on relativity, black holes and the shape of the universe, written for people with no maths. The chapter on the arrow of time is the one that sticks.
Own
Big Ones

A history of video games in 64 objects
World Video Game Hall of Fame
The World Video Game Hall of Fame tells the industry's history through 64 physical things. Cartridges, cabinets, controllers, packaging.
Own
Gaming
Objects taken apart
Games writing their own history

A manual for writers of research papers, theses, and dissertations
Kate L. Turabian
Turabian's citation and structure manual. Reference only, and the standard one.
Own
Reading & writing
Books about writing

A Twitter Year: 365 Days in 140 Characters
Own
Humour & quotes

Actionable gamification
Yu-kai Chou
Chou's Octalysis framework, breaking motivation into eight drives and applying them to product design. Systematic to the point of being mechanical.
Own
Gaming
Games writing their own history

AI for Robotics: Toward Embodied and General Intelligence
Alishba Imran
Own
Hardware engineering

Alibaba
Duncan Clark
How Jack Ma built Alibaba from a flat in Hangzhou, written by an insider who ran international operations there.
Own
Biographies
China's giants

American Gods
Neil Gaiman
Old gods brought to America by immigrants are losing ground to new ones built from television and money. Road novel underneath the mythology.
Own
Fiction

Architecture competitions yearbook: 2023
Carles Broto
Own
Magazines

Atlas shrugged
Ayn Rand
Rand's case for individualism, delivered through a collapsing industrial America and a very long speech.
Own
Fiction

Automotive alchemy in India
Own
Observation & research
How Indian companies got built
Cars, and how they're drawn

Becoming Steve Jobs
Brent Schlender
Written against the Isaacson biography, arguing Jobs got substantially better at his job between NeXT and the iPod. Sourced from people close to him.
Own
Big Ones
Biographies
Apple, up close

Beyond order
Jordan B. Peterson
Peterson's second set of rules, structured as twelve chapters of argument and anecdote.
Own
Life & productivity

Biomimicry
Janine M. Benyus
Benyus on designing by copying biological solutions. Reads as a survey of examples across materials, energy and manufacturing.
Own
Observation & research
Creativity

Blood, sweat and pixels
Jason Schreier
Ten accounts of games being made, each one going wrong in a different way. Schreier got people to talk about crunch on the record.
Own
Gaming
Games writing their own history

Book of ideas: Vol. 2
Radim Malinic
Second volume in the same format, with more on process and the business side of creative work.
Own
Art & design

Build
Tony Fadell
Fadell on building the iPod, the iPhone and Nest, written as short chapters of advice. Direct to the point of blunt about managing and being managed.
Own
Big Ones

Building a storybrand 2.0
Donald Miller
Miller's argument is that a company should cast the customer as the hero and itself as the guide. A single framework, applied repeatedly.
Own
Work, culture & teams
Art & design

Business adventures
John Brooks
Twelve New Yorker pieces from the 1960s on corporate failures, including the Edsel launch and the rise of Xerox. Reporting rather than case studies.
Own
Business & finance

Business writing for busy people
Own
Reading & writing
Books about writing

Careless people: A story of where I used to work
Sarah Wynn-Williams
Seven years inside Facebook's policy team, written by someone who was in the rooms. Meta went to arbitration to stop her promoting it.
Own
Work, culture & teams
Silicon Valley from the inside

1000+ little habits
Marc Chernoff
Short prompts on habit and routine, one or two lines each. Built for dipping into.
Own
Thinking tools

101 things I learned in business school : second edition
Michael W. Preis
Own
Work, culture & teams
The 101 Things shelf

101 things I learned in psychology school
Tim Bono
Own
Thinking tools
Life & productivity
The 101 Things shelf

40 days of dating
Jessica Walsh
Two friends in New York date each other for forty days and publish their journals side by side. The gap between his entry and hers on the same evening is the whole thing.
Own
Creativity

507 mechanical movements
Henry T. Brown
507 line drawings of linkages, gears, ratchets and escapements, two sentences each, published 1868. A lookup book for when a mechanism has to do something and you cannot picture the arrangement.
Own
Hardware engineering
Objects taken apart

A book of things
Own
Hardware design

A game of thrones
George R. R. Martin
First of the series. Political manoeuvring across several families, told in rotating viewpoint chapters.
Own
Graphic Novel
Fiction

A little history of the world
E. H. Gombrich
Gombrich wrote this for children in 1935, in six weeks, covering everything from the stone age to the first world war. Still the clearest short history there is.
Own
Food, travel & culture

A Project Guide to UX Design: For User Experience Designers in the Field or in the Making
Carolyn Chandler
Runs through a UX project in order, from kickoff to handoff, with the documents each stage produces. Written for people who have to run the project, not just design it.
Own
Software design

A whack on the side of the head
Roger von Oech
Exercises built around ten mental locks, like looking for the right answer, being practical, avoiding ambiguity. Works as a workbook with a pen, not as a read.
Own
Creativity
Thinking tools

Addiction by design
Natasha Dow Schüll
Fifteen years of fieldwork on slot machine design and the state players call the zone, built on the machines' own engineering documents. Every dark-pattern argument in software is here first.
Own
Observation & research

Akira: Vol. 1
Katsuhiro Ōtomo
Otomo's Neo-Tokyo, drawn at a density most comics never attempt. Worth owning in print because the paper size does half the work.
Own
Graphic Novel

Am I overthinking this?
Michelle Rial
Everyday worries turned into charts and diagrams, many built from real objects photographed on a table. Reads in one sitting.
Own
Humour & quotes
Life & productivity

Animal farm
George Orwell
Farm animals overthrow the farmer and rebuild the same hierarchy. Short enough to read in a sitting.
Own
Fiction

Art Cure: How the arts can save your life
Own
Art & design

Attention factory
Matthew Brennan
How ByteDance built TikTok, written by someone who worked in Chinese tech. Focuses on the recommendation engine as the actual product.
Own
Thinking tools
China's giants

Batmobile: The complete history
Mark Cotta Vaz
Every version of the car from 1939 onward, with the design decisions and the people behind them.
Own
Art & design
Cars, and how they're drawn

Beyond engineering
Robert Pool
Pool on how technology gets shaped by things outside engineering: regulation, public fear, money and history. The nuclear power chapters carry most of the argument.
Own
Hardware engineering
How things get made

Beyond Tools: A Practical Guide For Designers To Become Irreplaceable
Amit Das
Own
Hardware design
Art & design

Bird by bird
Anne Lamott
Lamott on writing, built around one instruction: let the first draft be bad on purpose. Short chapters, mostly anecdote.
Own
Reading & writing
Books about writing

Book of branding
Radim Malinic
A working designer's guide to building a brand identity, from brief to delivery, using his own studio's projects.
Own
Art & design

Books vs cigarettes
George Orwell
Orwell essays, including the title one where he works out what he actually spends on books against tobacco. Short and mostly about money and class.
Own
Reading & writing
Books about books

Build, Don't Talk
Raj Shamani
Raj Shamani on career and money for a young Indian audience. Short chapters, heavy on anecdote.
Own
Work, culture & teams

Building Products for the Enterprise
Blair Reeves
Product management where the buyer and the user are different people. Covers the parts consumer product advice skips entirely.
Own
Software design

Business model generation
Alexander Osterwalder
The business model canvas and the nine blocks it splits a company into. Designed as a workbook, and it works better used that way than read.
Own
Business & finance

Cad monkeys, dinosaur babies and T-shaped people
Warren Berger
Berger interviewed several hundred designers about how they actually work. The useful parts are where they contradict each other.
Own
Hardware design

100 more things every designer needs to know about people
Susan Weinschenk
Weinschenk's second run at the same idea: research findings from psychology, one per spread, aimed at people designing interfaces. Reference rather than argument.
Own
Observation & research

1000+ little habits
Marc Chernoff
Short prompts on habit and routine, one or two lines each. Built for dipping into.
Own
Thinking tools

101 things I learned in advertising school
Matthew Frederick
Own
Visual reference
Software design
Hardware design
The 101 Things shelf

101 things I learned in engineering school
Matthew Frederick
Own
Hardware engineering
The 101 Things shelf

101 things I learned in psychology school
Tim Bono
Own
Thinking tools
Life & productivity
The 101 Things shelf

11 rules of life
Own
Life & productivity

5 very good reasons to punch a dolphin in the mouth
Matthew Inman
Collected comics from The Oatmeal. Mostly about small daily irritations.
Own
Humour & quotes

507 mechanical movements
Henry T. Brown
507 line drawings of linkages, gears, ratchets and escapements, two sentences each, published 1868. A lookup book for when a mechanism has to do something and you cannot picture the arrangement.
Own
Hardware engineering
Objects taken apart

A big book of small ideas
Own
Hardware design

A brief history of everything
Ken Wilber
Wilber's attempt to fit physics, biology, psychology and religion into one developmental scheme. Written as an interview with himself.
Own
Mental models & behavioral

A game of thrones
George R. R. Martin
First of the series. Political manoeuvring across several families, told in rotating viewpoint chapters.
Own
Graphic Novel
Fiction

A history of video games in 64 objects
World Video Game Hall of Fame
The World Video Game Hall of Fame tells the industry's history through 64 physical things. Cartridges, cabinets, controllers, packaging.
Own
Gaming
Objects taken apart
Games writing their own history

A man called ove
Fredrik Backman
A widower who has given up on people is interrupted by neighbours who will not leave him alone. Comic on the surface and not underneath.
Own
Fiction

A Project Guide to UX Design: For User Experience Designers in the Field or in the Making
Carolyn Chandler
Runs through a UX project in order, from kickoff to handoff, with the documents each stage produces. Written for people who have to run the project, not just design it.
Own
Software design

A Twitter Year: 365 Days in 140 Characters
Own
Humour & quotes

About face: The essentials ofeveryday design
Alan Cooper
Cooper's interaction design textbook. Goal-directed design, personas and the full pattern vocabulary, at textbook length.
Own
Art & design

Addiction by design
Natasha Dow Schüll
Fifteen years of fieldwork on slot machine design and the state players call the zone, built on the machines' own engineering documents. Every dark-pattern argument in software is here first.
Own
Observation & research

AI for Robotics: Toward Embodied and General Intelligence
Alishba Imran
Own
Hardware engineering

Alchemy
Rory Sutherland
Sutherland argues that the things which work in marketing usually make no economic sense, and that this is the point. Makes the strongest available case for testing the idea that sounds stupid.
Own
Thinking tools

Am I overthinking this?
Michelle Rial
Everyday worries turned into charts and diagrams, many built from real objects photographed on a table. Reads in one sitting.
Own
Humour & quotes
Life & productivity

American Gods
Neil Gaiman
Old gods brought to America by immigrants are losing ground to new ones built from television and money. Road novel underneath the mythology.
Own
Fiction

Anything you want
Derek Sivers
Sivers on building and selling CD Baby, in about forty very short chapters. Argues most of business advice is aimed at companies you would not want to run.
Own
Life & productivity

Art Cure: How the arts can save your life
Own
Art & design

Atlas shrugged
Ayn Rand
Rand's case for individualism, delivered through a collapsing industrial America and a very long speech.
Own
Fiction

Autobiography of a yogi
Paramahansa Yogananda
Yogananda's account of his training in India and his move to America in the 1920s. The book that carried Indian spiritual practice into the West.
Own
Life & productivity

Batmobile: The complete history
Mark Cotta Vaz
Every version of the car from 1939 onward, with the design decisions and the people behind them.
Own
Art & design
Cars, and how they're drawn

Becoming Steve Jobs
Brent Schlender
Written against the Isaacson biography, arguing Jobs got substantially better at his job between NeXT and the iPod. Sourced from people close to him.
Own
Big Ones
Biographies
Apple, up close

Beyond logos
Clare Dowdy
Identity work beyond the mark itself. Case studies at length, heavy on the artwork.
Own
Art & design

Beyond Tools: A Practical Guide For Designers To Become Irreplaceable
Amit Das
Own
Hardware design
Art & design

Biomimicry
Janine M. Benyus
Benyus on designing by copying biological solutions. Reads as a survey of examples across materials, energy and manufacturing.
Own
Observation & research
Creativity

Blog Blazers
Stephane Grenier
Own
Reading & writing

Book of branding
Radim Malinic
A working designer's guide to building a brand identity, from brief to delivery, using his own studio's projects.
Own
Art & design

Book of ideas: Vol. 2
Radim Malinic
Second volume in the same format, with more on process and the business side of creative work.
Own
Art & design

Braun: Designed to keep
Klaus Klemp
The Braun catalogue photographed properly, product by product. Shows how narrow the rules were and how much came out of them.
Own
Big Ones
The design canon

Build, Don't Talk
Raj Shamani
Raj Shamani on career and money for a young Indian audience. Short chapters, heavy on anecdote.
Own
Work, culture & teams

Building a storybrand 2.0
Donald Miller
Miller's argument is that a company should cast the customer as the hero and itself as the guide. A single framework, applied repeatedly.
Own
Work, culture & teams
Art & design

Built to last
Jim Collins
Collins and Porras compared eighteen long-lived companies against direct competitors to find what the survivors shared. Some of the conclusions have aged badly, which is worth reading for on its own.
Own
Work, culture & teams

Business model generation
Alexander Osterwalder
The business model canvas and the nine blocks it splits a company into. Designed as a workbook, and it works better used that way than read.
Own
Business & finance

Business writing for busy people
Own
Reading & writing
Books about writing

Can you imagine
Beau Gardner
Own
Creativity

100 things every designer needs to know about people
Susan Weinschenk
A hundred findings from perception, memory and motivation research, each on a single spread with the study cited. Reference rather than argument.
Own
Observation & research

101 essays that will change the way you think
Brianna Wiest
Short essays on self-knowledge and attention, mostly written for the internet before being collected. Uneven, and the good ones are early.
Own
Thinking tools

101 things I learned in business school : second edition
Michael W. Preis
Own
Work, culture & teams
The 101 Things shelf

101 things I learned in product design school
Sung Jang
Own
Hardware design
The 101 Things shelf

101 things I learned in urban design school
Matthew Frederick
Own
Hardware design
The 101 Things shelf

40 days of dating
Jessica Walsh
Two friends in New York date each other for forty days and publish their journals side by side. The gap between his entry and hers on the same evening is the whole thing.
Own
Creativity

50 Big Ideas You Really Need to Know
Ben Dupré
Fifty concepts from science, politics and philosophy, four pages each with a timeline down the margin.
Own
Thinking tools

99 ways to tell a story: Exercises in style
Matt Madden
Madden draws the same one-page comic 99 times, changing only the technique. Layout, viewpoint, genre, style.
Own
Thinking tools
Graphic Novel

A book of things
Own
Hardware design

A brief history of time
Stephen Hawking
Hawking on relativity, black holes and the shape of the universe, written for people with no maths. The chapter on the arrow of time is the one that sticks.
Own
Big Ones

A gentleman in moscow
Amor Towles
A count is sentenced to house arrest in a Moscow hotel in 1922 and stays thirty years. The entire book happens inside one building.
Own
Fiction

A little history of the world
E. H. Gombrich
Gombrich wrote this for children in 1935, in six weeks, covering everything from the stone age to the first world war. Still the clearest short history there is.
Own
Food, travel & culture

A manual for writers of research papers, theses, and dissertations
Kate L. Turabian
Turabian's citation and structure manual. Reference only, and the standard one.
Own
Reading & writing
Books about writing

A swim in a pond in the rain
George Saunders
Saunders takes seven Russian short stories and works through each line by line, explaining what the writer is doing and why. Essentially a writing class transcribed.
Own
Fiction
Books about writing

A whack on the side of the head
Roger von Oech
Exercises built around ten mental locks, like looking for the right answer, being practical, avoiding ambiguity. Works as a workbook with a pen, not as a read.
Own
Creativity
Thinking tools

Actionable gamification
Yu-kai Chou
Chou's Octalysis framework, breaking motivation into eight drives and applying them to product design. Systematic to the point of being mechanical.
Own
Gaming
Games writing their own history

After Steve: How Apple became a trillion-dollar company and lost its soul
Tripp Mickle
Mickle on Apple after 2011, structured around Cook and Ive pulling in different directions. Ends up being a book about what happens when operations wins.
Own
Big Ones
Work, culture & teams
Apple, up close

Akira: Vol. 1
Katsuhiro Ōtomo
Otomo's Neo-Tokyo, drawn at a density most comics never attempt. Worth owning in print because the paper size does half the work.
Own
Graphic Novel

Alibaba
Duncan Clark
How Jack Ma built Alibaba from a flat in Hangzhou, written by an insider who ran international operations there.
Own
Biographies
China's giants

Am I overthinking this? a journal
Michelle Rial
The journal version of Rial's chart book. The prompts ask you to chart your own worries instead of reading hers.
Own
Thinking tools
Things you write in

Animal farm
George Orwell
Farm animals overthrow the farmer and rebuild the same hierarchy. Short enough to read in a sitting.
Own
Fiction

Architecture competitions yearbook: 2023
Carles Broto
Own
Magazines

Articulating design decisions
Tom Greever
Greever on defending design work to people who can approve or kill it. Structured around the conversation rather than the artefact.
Own
Work, culture & teams

Attention factory
Matthew Brennan
How ByteDance built TikTok, written by someone who worked in Chinese tech. Focuses on the recommendation engine as the actual product.
Own
Thinking tools
China's giants

Automotive alchemy in India
Own
Observation & research
How Indian companies got built
Cars, and how they're drawn

Beautiful PR
Own
Reading & writing

Beyond engineering
Robert Pool
Pool on how technology gets shaped by things outside engineering: regulation, public fear, money and history. The nuclear power chapters carry most of the argument.
Own
Hardware engineering
How things get made

Beyond order
Jordan B. Peterson
Peterson's second set of rules, structured as twelve chapters of argument and anecdote.
Own
Life & productivity

BIg ideas, little pictures
Jono Hey
Hand-drawn one-panel explanations from Sketchplanations, one concept per page, from the Doppler effect to the Overton window.
Own
Visual reference
Creativity

Bird by bird
Anne Lamott
Lamott on writing, built around one instruction: let the first draft be bad on purpose. Short chapters, mostly anecdote.
Own
Reading & writing
Books about writing

Blood, sweat and pixels
Jason Schreier
Ten accounts of games being made, each one going wrong in a different way. Schreier got people to talk about crunch on the record.
Own
Gaming
Games writing their own history

Book of ideas: Vol. 1
Radim Malinic
Malinic on creative work: finding ideas, staying motivated, running a practice. Short chapters on heavily designed pages.
Own
Art & design

Books vs cigarettes
George Orwell
Orwell essays, including the title one where he works out what he actually spends on books against tobacco. Short and mostly about money and class.
Own
Reading & writing
Books about books

Build
Tony Fadell
Fadell on building the iPod, the iPhone and Nest, written as short chapters of advice. Direct to the point of blunt about managing and being managed.
Own
Big Ones

Building a second brain
Tiago Forte
Forte's system for capturing and organising notes so you can find things later. The method is four steps and the book is mostly about sticking to them.
Own
Life & productivity

Building Products for the Enterprise
Blair Reeves
Product management where the buyer and the user are different people. Covers the parts consumer product advice skips entirely.
Own
Software design

Business adventures
John Brooks
Twelve New Yorker pieces from the 1960s on corporate failures, including the Edsel launch and the rise of Xerox. Reporting rather than case studies.
Own
Business & finance

Business model you
Tim Clark
The same canvas from the business model book, applied to a single career instead of a company.
Own
Life & productivity

Cad monkeys, dinosaur babies and T-shaped people
Warren Berger
Berger interviewed several hundred designers about how they actually work. The useful parts are where they contradict each other.
Own
Hardware design

Careless people: A story of where I used to work
Sarah Wynn-Williams
Seven years inside Facebook's policy team, written by someone who was in the rooms. Meta went to arbitration to stop her promoting it.
Own
Work, culture & teams
Silicon Valley from the inside

100 more things every designer needs to know about people
Susan Weinschenk
Weinschenk's second run at the same idea: research findings from psychology, one per spread, aimed at people designing interfaces. Reference rather than argument.
Own
Observation & research

100 things every designer needs to know about people
Susan Weinschenk
A hundred findings from perception, memory and motivation research, each on a single spread with the study cited. Reference rather than argument.
Own
Observation & research

1000+ little habits
Marc Chernoff
Short prompts on habit and routine, one or two lines each. Built for dipping into.
Own
Thinking tools

101 essays that will change the way you think
Brianna Wiest
Short essays on self-knowledge and attention, mostly written for the internet before being collected. Uneven, and the good ones are early.
Own
Thinking tools

101 things I learned in advertising school
Matthew Frederick
Own
Visual reference
Software design
Hardware design
The 101 Things shelf

101 things I learned in business school : second edition
Michael W. Preis
Own
Work, culture & teams
The 101 Things shelf

101 things I learned in engineering school
Matthew Frederick
Own
Hardware engineering
The 101 Things shelf

101 things I learned in product design school
Sung Jang
Own
Hardware design
The 101 Things shelf

101 things I learned in psychology school
Tim Bono
Own
Thinking tools
Life & productivity
The 101 Things shelf

101 things I learned in urban design school
Matthew Frederick
Own
Hardware design
The 101 Things shelf

11 rules of life
Own
Life & productivity

40 days of dating
Jessica Walsh
Two friends in New York date each other for forty days and publish their journals side by side. The gap between his entry and hers on the same evening is the whole thing.
Own
Creativity

5 very good reasons to punch a dolphin in the mouth
Matthew Inman
Collected comics from The Oatmeal. Mostly about small daily irritations.
Own
Humour & quotes

50 Big Ideas You Really Need to Know
Ben Dupré
Fifty concepts from science, politics and philosophy, four pages each with a timeline down the margin.
Own
Thinking tools

507 mechanical movements
Henry T. Brown
507 line drawings of linkages, gears, ratchets and escapements, two sentences each, published 1868. A lookup book for when a mechanism has to do something and you cannot picture the arrangement.
Own
Hardware engineering
Objects taken apart

99 ways to tell a story: Exercises in style
Matt Madden
Madden draws the same one-page comic 99 times, changing only the technique. Layout, viewpoint, genre, style.
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Thinking tools
Graphic Novel

A big book of small ideas
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Hardware design

A book of things
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Hardware design

A brief history of everything
Ken Wilber
Wilber's attempt to fit physics, biology, psychology and religion into one developmental scheme. Written as an interview with himself.
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Mental models & behavioral

A brief history of time
Stephen Hawking
Hawking on relativity, black holes and the shape of the universe, written for people with no maths. The chapter on the arrow of time is the one that sticks.
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Big Ones

A game of thrones
George R. R. Martin
First of the series. Political manoeuvring across several families, told in rotating viewpoint chapters.
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Graphic Novel
Fiction

A gentleman in moscow
Amor Towles
A count is sentenced to house arrest in a Moscow hotel in 1922 and stays thirty years. The entire book happens inside one building.
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Fiction

A history of video games in 64 objects
World Video Game Hall of Fame
The World Video Game Hall of Fame tells the industry's history through 64 physical things. Cartridges, cabinets, controllers, packaging.
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Gaming
Objects taken apart
Games writing their own history

A little history of the world
E. H. Gombrich
Gombrich wrote this for children in 1935, in six weeks, covering everything from the stone age to the first world war. Still the clearest short history there is.
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Food, travel & culture

A man called ove
Fredrik Backman
A widower who has given up on people is interrupted by neighbours who will not leave him alone. Comic on the surface and not underneath.
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Fiction

A manual for writers of research papers, theses, and dissertations
Kate L. Turabian
Turabian's citation and structure manual. Reference only, and the standard one.
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Reading & writing
Books about writing

A Project Guide to UX Design: For User Experience Designers in the Field or in the Making
Carolyn Chandler
Runs through a UX project in order, from kickoff to handoff, with the documents each stage produces. Written for people who have to run the project, not just design it.
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Software design

A swim in a pond in the rain
George Saunders
Saunders takes seven Russian short stories and works through each line by line, explaining what the writer is doing and why. Essentially a writing class transcribed.
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Fiction
Books about writing

A Twitter Year: 365 Days in 140 Characters
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Humour & quotes

A whack on the side of the head
Roger von Oech
Exercises built around ten mental locks, like looking for the right answer, being practical, avoiding ambiguity. Works as a workbook with a pen, not as a read.
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Creativity
Thinking tools

About face: The essentials ofeveryday design
Alan Cooper
Cooper's interaction design textbook. Goal-directed design, personas and the full pattern vocabulary, at textbook length.
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Art & design

Actionable gamification
Yu-kai Chou
Chou's Octalysis framework, breaking motivation into eight drives and applying them to product design. Systematic to the point of being mechanical.
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Gaming
Games writing their own history

Addiction by design
Natasha Dow Schüll
Fifteen years of fieldwork on slot machine design and the state players call the zone, built on the machines' own engineering documents. Every dark-pattern argument in software is here first.
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Observation & research

After Steve: How Apple became a trillion-dollar company and lost its soul
Tripp Mickle
Mickle on Apple after 2011, structured around Cook and Ive pulling in different directions. Ends up being a book about what happens when operations wins.
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Big Ones
Work, culture & teams
Apple, up close

AI for Robotics: Toward Embodied and General Intelligence
Alishba Imran
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Hardware engineering

Akira: Vol. 1
Katsuhiro Ōtomo
Otomo's Neo-Tokyo, drawn at a density most comics never attempt. Worth owning in print because the paper size does half the work.
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Graphic Novel

Alchemy
Rory Sutherland
Sutherland argues that the things which work in marketing usually make no economic sense, and that this is the point. Makes the strongest available case for testing the idea that sounds stupid.
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Thinking tools

Alibaba
Duncan Clark
How Jack Ma built Alibaba from a flat in Hangzhou, written by an insider who ran international operations there.
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Biographies
China's giants

Am I overthinking this?
Michelle Rial
Everyday worries turned into charts and diagrams, many built from real objects photographed on a table. Reads in one sitting.
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Humour & quotes
Life & productivity

Am I overthinking this? a journal
Michelle Rial
The journal version of Rial's chart book. The prompts ask you to chart your own worries instead of reading hers.
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Thinking tools
Things you write in

American Gods
Neil Gaiman
Old gods brought to America by immigrants are losing ground to new ones built from television and money. Road novel underneath the mythology.
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Fiction

Animal farm
George Orwell
Farm animals overthrow the farmer and rebuild the same hierarchy. Short enough to read in a sitting.
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Fiction

Anything you want
Derek Sivers
Sivers on building and selling CD Baby, in about forty very short chapters. Argues most of business advice is aimed at companies you would not want to run.
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Life & productivity

Architecture competitions yearbook: 2023
Carles Broto
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Magazines

Art Cure: How the arts can save your life
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Art & design

Articulating design decisions
Tom Greever
Greever on defending design work to people who can approve or kill it. Structured around the conversation rather than the artefact.
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Work, culture & teams

Atlas shrugged
Ayn Rand
Rand's case for individualism, delivered through a collapsing industrial America and a very long speech.
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Fiction

Attention factory
Matthew Brennan
How ByteDance built TikTok, written by someone who worked in Chinese tech. Focuses on the recommendation engine as the actual product.
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Thinking tools
China's giants

Autobiography of a yogi
Paramahansa Yogananda
Yogananda's account of his training in India and his move to America in the 1920s. The book that carried Indian spiritual practice into the West.
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Life & productivity

Automotive alchemy in India
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Observation & research
How Indian companies got built
Cars, and how they're drawn

Batmobile: The complete history
Mark Cotta Vaz
Every version of the car from 1939 onward, with the design decisions and the people behind them.
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Art & design
Cars, and how they're drawn

Beautiful PR
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Reading & writing

Becoming Steve Jobs
Brent Schlender
Written against the Isaacson biography, arguing Jobs got substantially better at his job between NeXT and the iPod. Sourced from people close to him.
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Big Ones
Biographies
Apple, up close

Beyond engineering
Robert Pool
Pool on how technology gets shaped by things outside engineering: regulation, public fear, money and history. The nuclear power chapters carry most of the argument.
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Hardware engineering
How things get made

Beyond logos
Clare Dowdy
Identity work beyond the mark itself. Case studies at length, heavy on the artwork.
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Art & design

Beyond order
Jordan B. Peterson
Peterson's second set of rules, structured as twelve chapters of argument and anecdote.
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Life & productivity

Beyond Tools: A Practical Guide For Designers To Become Irreplaceable
Amit Das
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Hardware design
Art & design

BIg ideas, little pictures
Jono Hey
Hand-drawn one-panel explanations from Sketchplanations, one concept per page, from the Doppler effect to the Overton window.
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Visual reference
Creativity

Biomimicry
Janine M. Benyus
Benyus on designing by copying biological solutions. Reads as a survey of examples across materials, energy and manufacturing.
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Observation & research
Creativity

Bird by bird
Anne Lamott
Lamott on writing, built around one instruction: let the first draft be bad on purpose. Short chapters, mostly anecdote.
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Reading & writing
Books about writing

Blog Blazers
Stephane Grenier
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Reading & writing

Blood, sweat and pixels
Jason Schreier
Ten accounts of games being made, each one going wrong in a different way. Schreier got people to talk about crunch on the record.
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Gaming
Games writing their own history

Book of branding
Radim Malinic
A working designer's guide to building a brand identity, from brief to delivery, using his own studio's projects.
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Art & design

Book of ideas: Vol. 1
Radim Malinic
Malinic on creative work: finding ideas, staying motivated, running a practice. Short chapters on heavily designed pages.
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Art & design

Book of ideas: Vol. 2
Radim Malinic
Second volume in the same format, with more on process and the business side of creative work.
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Art & design

Books vs cigarettes
George Orwell
Orwell essays, including the title one where he works out what he actually spends on books against tobacco. Short and mostly about money and class.
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Reading & writing
Books about books

Braun: Designed to keep
Klaus Klemp
The Braun catalogue photographed properly, product by product. Shows how narrow the rules were and how much came out of them.
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Big Ones
The design canon

Build
Tony Fadell
Fadell on building the iPod, the iPhone and Nest, written as short chapters of advice. Direct to the point of blunt about managing and being managed.
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Big Ones

Build, Don't Talk
Raj Shamani
Raj Shamani on career and money for a young Indian audience. Short chapters, heavy on anecdote.
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Work, culture & teams

Building a second brain
Tiago Forte
Forte's system for capturing and organising notes so you can find things later. The method is four steps and the book is mostly about sticking to them.
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Life & productivity

Building a storybrand 2.0
Donald Miller
Miller's argument is that a company should cast the customer as the hero and itself as the guide. A single framework, applied repeatedly.
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Work, culture & teams
Art & design

Building Products for the Enterprise
Blair Reeves
Product management where the buyer and the user are different people. Covers the parts consumer product advice skips entirely.
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Software design

Built to last
Jim Collins
Collins and Porras compared eighteen long-lived companies against direct competitors to find what the survivors shared. Some of the conclusions have aged badly, which is worth reading for on its own.
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Work, culture & teams

Business adventures
John Brooks
Twelve New Yorker pieces from the 1960s on corporate failures, including the Edsel launch and the rise of Xerox. Reporting rather than case studies.
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Business & finance

Business model generation
Alexander Osterwalder
The business model canvas and the nine blocks it splits a company into. Designed as a workbook, and it works better used that way than read.
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Business & finance

Business model you
Tim Clark
The same canvas from the business model book, applied to a single career instead of a company.
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Life & productivity

Business writing for busy people
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Reading & writing
Books about writing

Cad monkeys, dinosaur babies and T-shaped people
Warren Berger
Berger interviewed several hundred designers about how they actually work. The useful parts are where they contradict each other.
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Hardware design

Can you imagine
Beau Gardner
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Creativity

Careless people: A story of where I used to work
Sarah Wynn-Williams
Seven years inside Facebook's policy team, written by someone who was in the rooms. Meta went to arbitration to stop her promoting it.
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Work, culture & teams
Silicon Valley from the inside