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Godgeez

What it takes to design, build, and ship consumer hardware in India.

What it takes to design, build, and ship consumer hardware in India.

I'm Amit Das. SVP of Native, R&D & Design at Urban Company. I put water purifiers and smart door locks into Indian homes for a living and write down what the work actually looks like: the physics, the factories, the trade-offs, the teams. The rest of the time I sketch, garden, and play music. Whatever lets me build something that isn't on a screen.

Latest

The tells of a good toolmaker

We learned a few things over the last 3 years.

Why the air cooler beats the AC in half of India

The physics, the electricity bill, and the power grid.

Why cheap looks cheap before you've touched it

The eye reads quality in milliseconds but most of the tells cost nothing to remove.

Picture the product in your head first

How to design a product in your head before picking up the pencil to draw

70 things I learned making hardware in India

What designers, founders, and PMs making physical products in India need to know before the mould is cut

What premium actually means

On aspiration versus price, what industrial design schools aren't teaching, and why smart appliances keep making your life harder

Washing machine: The hope purchase

Why the most liberating appliance in history is also the most over-designed one

A single-brain operation

On building hardware products the way a director makes a film. What to do, what not to do, and what companies almost never do naturally.

Why Indian brands can't charge what their products are worth

The broken quality signal that keeps good hardware underpriced, how it got broken, and what it will take to fix it.

South Korea: What they wrote on the wall

What ten days in Seoul and three books revealed about building the best hardware company from India.

The feeling a product gives before you touch it

What creates that feeling, why it breaks, and how to choose the one idea that keeps your entire product line honest.

The real problem with 'simple' hardware

Designing hardware onboarding flows with starts, milestones, and clear returns

CMF is hardware UX too!

How surface, spacing, and light guide users

How to create a demo culture by building things you can show.

What Apple’s demo culture taught me about judgment, iteration, and how taste actually scales.

The CMF field guide (Part 2)

Building CMF as a capability

The CMF field guide (Part 1)

Colour, Material, and Finish notes for self-reference

Learning FMEA (Part 1): What is it and how to think about it

Learning to think in failure modes before they happen in the field.

The not-boring vacuum cleaner

Designing the stick vacuum like it was a console

Designing Native

Why we built it, how Native was born, how RO purifiers actually work, how we started building hardware that was different.

What Tony Fadell gets right about hardware that most designers miss

Read this book if you want a manual from someone who actually built the iPod, iPhone, and Nest.

Study product like a builder (Part 4): Assembly, service, and factory lens

How products are actually put together.

Study product like a builder (Part 3): Internals & electronics

How products really work with batteries, motors, PCBs, core components, and layouts.

Study product like a builder (Part 2): Mechanisms & structure

How products hold together and why every joint, hinge, and rib exists.

Study product like a builder (Part 1): Form, surface, interface

How to study products from the outside before ever opening them

Taste is not a mood board

Understanding the gap between pretty and right.

Taste is a skill. Here's how to train it.

Where it comes from, how it breaks, and why most teams lose it without knowing.

Why some cars look fast even when parked?

The art of visual stance, and why most cars don't get it right.

Designing hardware for Indian homes

Design that's shaped by daily use, by people who never called it design.

The tells of a good toolmaker

We learned a few things over the last 3 years.

Why the air cooler beats the AC in half of India

The physics, the electricity bill, and the power grid.

Why cheap looks cheap before you've touched it

The eye reads quality in milliseconds but most of the tells cost nothing to remove.

Picture the product in your head first

How to design a product in your head before picking up the pencil to draw

70 things I learned making hardware in India

What designers, founders, and PMs making physical products in India need to know before the mould is cut

What premium actually means

On aspiration versus price, what industrial design schools aren't teaching, and why smart appliances keep making your life harder

Washing machine: The hope purchase

Why the most liberating appliance in history is also the most over-designed one

A single-brain operation

On building hardware products the way a director makes a film. What to do, what not to do, and what companies almost never do naturally.

Why Indian brands can't charge what their products are worth

The broken quality signal that keeps good hardware underpriced, how it got broken, and what it will take to fix it.

South Korea: What they wrote on the wall

What ten days in Seoul and three books revealed about building the best hardware company from India.

The feeling a product gives before you touch it

What creates that feeling, why it breaks, and how to choose the one idea that keeps your entire product line honest.

The real problem with 'simple' hardware

Designing hardware onboarding flows with starts, milestones, and clear returns

CMF is hardware UX too!

How surface, spacing, and light guide users

How to create a demo culture by building things you can show.

What Apple’s demo culture taught me about judgment, iteration, and how taste actually scales.

The CMF field guide (Part 2)

Building CMF as a capability

The CMF field guide (Part 1)

Colour, Material, and Finish notes for self-reference

Learning FMEA (Part 1): What is it and how to think about it

Learning to think in failure modes before they happen in the field.

The not-boring vacuum cleaner

Designing the stick vacuum like it was a console

Designing Native

Why we built it, how Native was born, how RO purifiers actually work, how we started building hardware that was different.

What Tony Fadell gets right about hardware that most designers miss

Read this book if you want a manual from someone who actually built the iPod, iPhone, and Nest.

Study product like a builder (Part 4): Assembly, service, and factory lens

How products are actually put together.

Study product like a builder (Part 3): Internals & electronics

How products really work with batteries, motors, PCBs, core components, and layouts.

Study product like a builder (Part 2): Mechanisms & structure

How products hold together and why every joint, hinge, and rib exists.

Study product like a builder (Part 1): Form, surface, interface

How to study products from the outside before ever opening them

Taste is not a mood board

Understanding the gap between pretty and right.

Taste is a skill. Here's how to train it.

Where it comes from, how it breaks, and why most teams lose it without knowing.

Why some cars look fast even when parked?

The art of visual stance, and why most cars don't get it right.

Designing hardware for Indian homes

Design that's shaped by daily use, by people who never called it design.

The tells of a good toolmaker

We learned a few things over the last 3 years.

Why the air cooler beats the AC in half of India

The physics, the electricity bill, and the power grid.

Why cheap looks cheap before you've touched it

The eye reads quality in milliseconds but most of the tells cost nothing to remove.

Picture the product in your head first

How to design a product in your head before picking up the pencil to draw

70 things I learned making hardware in India

What designers, founders, and PMs making physical products in India need to know before the mould is cut

What premium actually means

On aspiration versus price, what industrial design schools aren't teaching, and why smart appliances keep making your life harder

Washing machine: The hope purchase

Why the most liberating appliance in history is also the most over-designed one

A single-brain operation

On building hardware products the way a director makes a film. What to do, what not to do, and what companies almost never do naturally.

Why Indian brands can't charge what their products are worth

The broken quality signal that keeps good hardware underpriced, how it got broken, and what it will take to fix it.

South Korea: What they wrote on the wall

What ten days in Seoul and three books revealed about building the best hardware company from India.

The feeling a product gives before you touch it

What creates that feeling, why it breaks, and how to choose the one idea that keeps your entire product line honest.

The real problem with 'simple' hardware

Designing hardware onboarding flows with starts, milestones, and clear returns

CMF is hardware UX too!

How surface, spacing, and light guide users

How to create a demo culture by building things you can show.

What Apple’s demo culture taught me about judgment, iteration, and how taste actually scales.

The CMF field guide (Part 2)

Building CMF as a capability

The CMF field guide (Part 1)

Colour, Material, and Finish notes for self-reference

Learning FMEA (Part 1): What is it and how to think about it

Learning to think in failure modes before they happen in the field.

The not-boring vacuum cleaner

Designing the stick vacuum like it was a console

Designing Native

Why we built it, how Native was born, how RO purifiers actually work, how we started building hardware that was different.

What Tony Fadell gets right about hardware that most designers miss

Read this book if you want a manual from someone who actually built the iPod, iPhone, and Nest.

Study product like a builder (Part 4): Assembly, service, and factory lens

How products are actually put together.

Study product like a builder (Part 3): Internals & electronics

How products really work with batteries, motors, PCBs, core components, and layouts.

Study product like a builder (Part 2): Mechanisms & structure

How products hold together and why every joint, hinge, and rib exists.

Study product like a builder (Part 1): Form, surface, interface

How to study products from the outside before ever opening them

Taste is not a mood board

Understanding the gap between pretty and right.

Taste is a skill. Here's how to train it.

Where it comes from, how it breaks, and why most teams lose it without knowing.

Why some cars look fast even when parked?

The art of visual stance, and why most cars don't get it right.

Designing hardware for Indian homes

Design that's shaped by daily use, by people who never called it design.

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