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Jun 2026
50+ things worth knowing
May 2026
Hardware design & other things - #9
Civic (non)sense
Input / output
Small, but big, things AI can't replace
Hardware design & other things - #8
The psychology of the feed
You are a book of stories
Be where your fucking feet are
Two kinds of people, by 2030. Choose.
Hardware design & other things daily - #7
Hardware design & other things daily - #6
Hardware design & other things daily - #5
Hardware design & other things daily - #4
Hardware design & other things daily - #3
Hardware design & other things daily - #2
Hardware design & other things daily - #1
Picture the product in your head first
Apr 2026
70 things I learned making hardware in India
You're talking to too many people
What premium actually means
Washing machine: The hope purchase
A single-brain operation
Why Indian brands can't charge what their products are worth
Mar 2026
South Korea: What they wrote on the wall
Dec 2025
The feeling a product gives before you touch it
The real problem with 'simple' hardware
Seat at the table
CMF is hardware UX too!
Nov 2025
What if we just built all of these?
Oct 2025
18 random reflections on writing and thinking on the page
40 assorted notes on how I read
Hobbies & boredom
One Muji Passport notebook to think clearer
How to create a demo culture by building things you can show.
Track energy, not time
The CMF field guide (Part 2)
The CMF field guide (Part 1)
The right kind of help in your design career
Learning FMEA (Part 1): What is it and how to think about it
Journaling with Apple Notes
Motivational speeches vs. grunt work
Apple Reminders & Notes
Days at the Morisaki Bookshop
The most valuable asset
The not-boring vacuum cleaner
Sept 2025
The biryani pot at Home Centre
80 ways to generate new ideas
Designing Native (Part 4): What's ahead
Designing Native (Part 3): Now it needed a team
Designing Native (Part 2): Sketches to launch
Designing Native (Part 1): Problem to product
Aug 2025
What Tony Fadell gets right about hardware that most designers miss
Study product like a builder (Part 4): Assembly, service, and factory lens
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